Comments (3)
I took a quick look at this, I think both the setPaint() and setStroke() methods need to check whether the paint or stroke are actually different before updating the GraphicsContext. I'll make that change...there is a new release coming soon.
from fxgraphics2d.
I have committed the change for the setPaint() method. Still to do setStroke().
from fxgraphics2d.
setStroke() is done as well. I'll close this bug, but please reopen if you still see an issue.
from fxgraphics2d.
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from fxgraphics2d.