Comments (4)
Note this is on Vista and x86.
Original comment by [email protected]
on 18 Aug 2009 at 4:04
from slimtune.
I'll take a look. I was running it just fine on the Platformer sample, so maybe
it's
specific to how the target is built.
Original comment by [email protected]
on 19 Aug 2009 at 4:25
from slimtune.
Yeah, I think the content pipeline does something funky with regards to
stacks,
d3d/.NET etc. I havnt seen any problems with the runtime portion of my software
or
using the editor+content pipline when the results from the last build are
cached.
Not sure if this is a latent bug in XNA which is triggered by having another
app
attached or it exposes a problem with typical stack walkers due to doing lots
of
funky stuff with msbuild, stack walking and AppDomains.
Original comment by [email protected]
on 19 Aug 2009 at 9:56
from slimtune.
Oh, I see -- the problem is in apps that embed the pipeline and build assets,
not
just load from it. I'll try and take a look pretty soon, although the bizarre
SlimDX
scheduling has me a little off balance right now.
Original comment by [email protected]
on 7 Sep 2009 at 4:48
- Changed state: Accepted
from slimtune.
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