Comments (10)
And confirmed, the build works. Thanks for such a speedy response!
from openinv.
See lishid#163 (comment) - make sure you are including the special character at the start of the name. If that fails, please attempt to open their inventory using their UUID.
As it stands, no one encountering this issue has gotten back to me with any additional information. I briefly looked into Geyser and it appeared to store Bedrock players in the exact same fashion as regular players, so I'm inclined to believe the commenter who said it's user error.
from openinv.
Well, for some reason it's not working. It's not exactly optimal to have staff putting in UUIDs to check a player's inventory.
XxstpL7i24.mp4
from openinv.
I'm willing to look into it again, but you're going to have to work with me on it to some degree - I don't have a Bedrock account and I don't intend to figure out how to set up Geyser locally.
I need a player data file belonging to a Bedrock user to inspect - they should be stored in world/playerdata/<their uuid>.dat
. After I poke through that I may need you to run a build with additional debug information printed during the player identification process.
from openinv.
Alright, I'm willing to work with you. Lemme grab my playerdata
http://www.mediafire.com/view/osmkrz4jx3mbm0a
from openinv.
Ok, the last known name is set. That's good, I can work with that. I have to assume Geyser messes with the usercache, so that's the next step. If you would, please ensure that your usercache.json contains an entry for that user. It should look something like this:
{
"name":"*RomvnlyYT",
"uuid":"00000000-0000-0000-0009-00000da0f8ce",
"expiresOn":"some date"
}
The usercache isn't technically relevant to the problem - how Geyser provides names for the players it injects is - but it's a good place to start for finding behavior that's out of the norm.
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{
"name": "*RomvnlyYT",
"uuid": "00000000-0000-0000-0009-00000da0f8ce",
"expiresOn": "2021-05-15 12:46:25 -0400"
}
yep, it has it.
from openinv.
I see - you must be using FloodGate with Geyser, so your server's in online mode, correct?
from openinv.
I've pushed a commit removing name validation for servers in online mode. When the run finishes, you can download the dev build from it here - the jar is inside the dist zip that will be at the bottom of the page.
/e: Build finished. In case you have trouble finding it (they keep moving the dang artifacts, they used to be at the top right) this should be a direct link.
from openinv.
I see - you must be using FloodGate with Geyser, so your server's in online mode, correct?
Yes
I've pushed a commit removing name validation for servers in online mode. When the run finishes, you can download the dev build from it here - the jar is inside the dist zip that will be at the bottom of the page.
Thanks! 😃
from openinv.
Related Issues (20)
- 1.20 HOT 1
- /searchinv HOT 1
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- Update to 1.20.2 HOT 2
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- Update to 1.20.4 HOT 2
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- Inventory Loss when editing inventory in another non-main world HOT 27
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