Comments (4)
32 or 64 bits? Remember this game is compiled for 32 bits (Thinking about compiling it for arm64).
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After some research, It's an issue with resolutions. I tried 1280x720 and It works. All others I tried, showed segmentation fault. I compiled the engine again, always with the same result, so It's some kind of issue with RPi. Try 1280x720 OpenGL and tell me If It's working on your side. I let the issue open until your answer a few days more.
from pikiss.
After some research, It's an issue with resolutions. I tried 1280x720 and It works. All others I tried, showed segmentation fault. I compiled the engine again, always with the same result, so It's some kind of issue with RPi. Try 1280x720 OpenGL and tell me If It's working on your side. I let the issue open until your answer a few days more.
I tried changing the resolution under preferences and then screen configuration, and it didn't work. Is there another way I can change the resolution? Or is there something I have to do when I launch the game?
Edit: some games like doom work now. Other games like duke nukem 3D don't.
from pikiss.
It depends on the engine, so there is nothing I can do. I change the resolution in the first window (try software rendered instead, too). I think is a problem detecting the monitor.
Another possibility is to use another engine (not eduke32), but I need to compile it. Try the game Blood. The engine support Duke Nukem, and I could use it in my script replacing the first one.
I'll dive into that.
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