Comments (1)
Just tested this against latest jME3.1 and it works fine. Closing ...
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Related Issues (20)
- shader errors when morphing and shadows are used HOT 4
- SAXUtil throws inconsistent exceptions when it encounters wrong formats HOT 2
- NativeLibraryLoader.java throws inconsistent exceptions when failing to open Jar files HOT 1
- UrlAssetInfo throw exceptions that can be ignored
- TerrainGridTestData.zip: Missing assets. TerrainGrid/testgrid_x_y_z.j3o. HOT 6
- ParticleDepositionHeightMap.load() returns false for no apparent reason
- ImageTileLoader: Feature currently unusable. HOT 1
- Instanced objects are culled when using WaterFilter HOT 9
- [Android] Memory leak on JmeSurfaceView
- App crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3
- `BaseAction.setMaskPropagationEnabled()` misnomer? HOT 4
- Picture: Add methods getWidth, getHeight. HOT 1
- Refactor 'boolean Action#isForward();' to public HOT 5
- getRotationColumn() may return incorrect results
- Restrict the blend weight values to the range [0, 1]
- Guard setters against negative values HOT 1
- Add support for Multiple Monitors in jme-LWJGL3
- DefineList needs refactored to support >64 defines HOT 3
- ShaderNodeDefinition.write(): serialization error of the variable 'outputs' HOT 1
- DOMInputCapsule.readIntSavableMap does not check exceptions HOT 2
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