Comments (5)
What is the greatest nation in the world? Donation! Care to make a PR? :)
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It is all here https://github.com/jMonkeyEngine/sdk.
So all you need to know is command line and Gradle. The short answer:
- Get JDK 21
- Clone the repo
./gradlew run
(or Windowsgradlew.bat run
)
That is it. The process is exactly the same as in all Gradle projects. The Gradle knowlegde is that one command run and command line expertise required to figure out where to write this this command.
After this, you can just choose IDE and start hacking away as a basic Gradle project.
The long answer:
After doing the short answer. You might want to open SDK as Netbeans Platform project. To achieve this:
- Delete build.gradle, gradle.properties, settings.gradle, version.gradle from the project root (so that the project is not treated as a Gradle project)
- Open Netbeans (either you have one installed or you can use the one downloaded for you in the Netbeans folder)
This will open the project natively. Debug, run, whatever. Everything works.
Note: as of writing this, our builds started fail very recently. Since I merged my PR. So the build might be broken. I'll try to check it today
from sdk.
Note: as of writing this, our builds started fail very recently. Since I merged my PR. So the build might be broken. I'll try to check it today
Build is working again
from sdk.
Thanks for the instructions, Toni! I'll definitely keep them in mind for future projects. Right now, I'm enjoying the ease of building my editor with ImGui ;)
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I would be happy to send a PR directly to GitHub! Although compiling and testing the SDK seems a bit complicated for me at the moment (learning curve!), I'm always here to help. In fact, as I am building my own editor, I may have some ideas for improving the SDK features.
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Related Issues (20)
- Upgrade Gradle templates to Gradle 8.5
- Use JDK 21 HOT 2
- Get rid of Windows x86 build
- Models with build in materials (ie gltf) are near impossible to movei n the SceneExplorer tree
- Selecting several objects and deleting only deletes one object (at a time)
- Editing values in the "Options" tab will make textures lose "Repeat"
- If you don't remove a texture, and cancel when selecting one, you will get an error in the SceneComposer HOT 1
- Update to Netbeans 21
- NPE when the VehicleWheel node is selected + broken SDK HOT 3
- AssetPackBrowser: index of packs is not available HOT 9
- Primitives menu: add Cylinder and CenterQuad HOT 1
- Error while deleting an AnimClip HOT 3
- VehicleCreator not receiving input
- Primitives menu: add WireBox, WireSphere and Torus HOT 2
- User Camera View: missing icons Front, Back, Left, Right, Top, Bottom HOT 1
- Add FBX loader HOT 1
- NPE when adding CharacterControl to the Spatial HOT 2
- MaterialEditor: MorphWeights - wrong parameter type. HOT 1
- Use Adoptium API to always get the latest JDK
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