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Joan Ginard Mateo's Projects

candycrush icon candycrush

A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).

decisions icon decisions

C++ SDL AI Decisions: Finite State Machines and starting GOAP.

hackandslash icon hackandslash

A simple hack and slash game using SDL and C++ with some design patterns and doxygen documentation.

mobilegamestore icon mobilegamestore

A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.

pathfinding icon pathfinding

C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.

slotsmachine icon slotsmachine

A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.

spacefightermvc icon spacefightermvc

Simple Asteroids-inspired game implementation using model-view-controller structure done in one weekend.

spaceinvaders icon spaceinvaders

A Space Invaders remake using SDL and C++ done in one week.

steeringbehaviors icon steeringbehaviors

C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.

stinsonengine icon stinsonengine

A 3D engine using C++ with OpenGL that tries to mimic Unity's functionalities.

tapmatchmvc icon tapmatchmvc

Basic match 3 game implementation using model-view-controller structure done in one weekend.

tictactoetdd icon tictactoetdd

Tic Tac Toe implementation using TDD and made all tests run on every new pull request using Unity Actions.

unitydesignpatternsreference icon unitydesignpatternsreference

A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.

unityloggerextended icon unityloggerextended

A custom logger for Unity with custom categories and logs only available on Editor and Development Builds.

unitymessagingsystem icon unitymessagingsystem

A typesafe, lightweight Unity message bus system that respects the Open-Closed principle.

unitysolidasteroidsgame icon unitysolidasteroidsgame

A mini space game made applying all SOLID Principles to serve as a reference of good code architecture.

unityuioptimizationtool icon unityuioptimizationtool

A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.

zork icon zork

A Zork game in C++ using Unitary Testing with CppUnit.

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