Comments (2)
There is an upper limit to the timestep value, losing precision may mean losing functionality.
from cephalopods.
Fixed with #15
from cephalopods.
Related Issues (20)
- Decouple simulation from framerate
- Visualize axons
- Follow cam HOT 1
- Crossover when mutating
- Pretty rendering
- Don't advance to the next generation when an agent is selected
- Allow different activation functions for neurons HOT 1
- Oval or oddly shaped bodies
- Record global simulation metrics
- Limit neuron count by brain / body size HOT 2
- Predation
- Symmetrical DNA definitions HOT 1
- All appendage types should have a common parent type HOT 1
- Factor out tentacles.js
- Becoming obese is a good strategy, because mass and food intake don't correlate HOT 2
- Tentacle thickness HOT 1
- Prevent appendages from occupying the same angle (or a similar one)
- Randomizing initial neuron activation sends some agents into stable states
- Some questions about code HOT 5
- Pull request https://github.com/Unkorunk/Cephalopods HOT 1
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