Comments (3)
Can you show your logic with setInterval?
from react-native-sound-player.
I want to how to do that! Please share your code..
I need the way how to make progress bar...
from react-native-sound-player.
Here is how I did it:
useEffect(() => {
SoundPlayer.loadUrl(attributes.src);
const getDuration = async () => {
const info = await SoundPlayer.getInfo();
setDuration(info.duration);
};
if (Platform.OS === 'ios') {
getDuration();
}
const loadUrlEvent = SoundPlayer.addEventListener('FinishedLoadingURL', ({success}) => {
if (success && Platform.OS !== 'ios') {
getDuration();
}
});
const timeInterval = setInterval(async () => {
const info = await SoundPlayer.getInfo();
setTime(info.currentTime);
}, 1000);
return () => {
loadUrlEvent.remove();
clearInterval(timeInterval);
};
}, [attributes.src]);
from react-native-sound-player.
Related Issues (20)
- [BUG] Sound keeps playing if the app is killed manually HOT 1
- Audio not playing[BUG]
- [BUG]: TypeError: Cannot read property 'playSoundFile' of null HOT 1
- [ERROR] Build failed with ios HOT 1
- Invariant Violation with IoS
- Is this repo actively maintained? HOT 1
- [BUG] - Android - SoundPlayer.loadUrl crash HOT 2
- [Question] I have a question!! HOT 2
- No sound received when App is in background/kill mode HOT 1
- [BUG] play multiple sounds HOT 3
- [BUG] iOS silence mode doesn't play on .playUrl HOT 1
- [BUG] when playing sounds, it crashes with saying attempt to invoke virtual method 'void.android.media.MediaPlayer.setOnCompletionListener HOT 1
- [iOS] Problem listening FinishedLoading & FinishedPlaying HOT 5
- [BUG] accumulation of addEventListener callbacks when using fast-reload HOT 1
- [BUG] playAsset does not work in Android release mode
- [BUG] playAsset and loadAsset are missing from index.d.ts HOT 3
- Added setSpeed method for playback speed control
- Slight delay of playing a small sound HOT 3
- [iOS] Added `setSpeed` method for controlling playback speed
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from react-native-sound-player.