Comments (3)
That's a great idea. I've added it to the v5.0 release milestone. This should be on the easier side since it's something I have full control over - unlike the GW files contained in the .dat which are a pain to reverse. I'll most likely write an import script for Blender and hopefully I can get all the models imported separately and in the right locations with proper materials/shaders.
Thanks for creating the issue.
Reddit post referenced: Introducing GuildWarsMapBrowser: A 3D Offline Exploration Tool for Guild Wars 1!
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That sounds really good! Looking forward to it!
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Implemented in release v5.0.
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Related Issues (12)
- Posibility to add custom names for files HOT 4
- All version 5.x versions crashes at start up. Version 4.7 opens fine HOT 9
- Crash when trying to open map with ID 115265 HOT 3
- Crash when loading almost 4 GB big gw.dat file HOT 5
- Doesn't Work In Wine HOT 1
- Properly texture "old" models (those primarily found in Prophecies, Factions and Nightfall)
- Properly texture "new" models (those found in EotN).
- Better camera control HOT 1
- Some map contain a normal map as its first terrain texture causing the terrain texture shader to be incorrect. HOT 1
- Some terrain show seams between terrain tiles
- Not working on Win7 HOT 1
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