Comments (4)
Could also be an even better way to do it: NetPackagePlayerData.ProcessPackage
GameManager.SavePlayerData
will apply the modified quest journal to the player... possibly... if you set the _cInfo.entityId
value to the target player's entityId (i.e. suggest it's a request coming from the client that the player is controlling)
from amnesia.
Example listing all quests by ID and POI name (Console Command)
private void ListQuests(CommandSenderInfo senderInfo)
{
EntityPlayer player;
if (senderInfo.RemoteClientInfo == null)
{
player = GameManager.Instance.World.GetPrimaryPlayer();
if (player == null)
{
SdtdConsole.Instance.Output("No remote or local player could be found.");
return;
}
}
else if (!GameManager.Instance.World.Players.dict.TryGetValue(senderInfo.RemoteClientInfo.entityId, out player))
{
SdtdConsole.Instance.Output("Could not find remote player.");
return;
}
for (int i = 0; i < player.QuestJournal.quests.Count; i++)
{
SdtdConsole.Instance.Output($"{player.QuestJournal.quests[i].ID}. {player.QuestJournal.quests[i].GetPOIName()}");
}
}
from amnesia.
Confirmed this is working now, but trader relationship doesn't update until log out/in; looking into that now
from amnesia.
Dang, it still doesn't seem possible to fully push trader relationship changes unless the player logs out
from amnesia.
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from amnesia.