Comments (6)
You'll need to update your two.js build, because I needed to add an inverse
method to the Two.Matrix
class. Here's an example using jQuery for mousewheel
event:
http://jonobr1.github.io/two.js/examples/zui.html
Happy Coding.
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So I've updated two.js polygons to have a matrix
property which is an instance of Two.Matrix
. This will allow you to do more sophisticated operations like the Google Maps interface. It can be used in conjunction with translation
, scale
, rotation
, but it's recommended to use one paradigm or the other. I'll update at a later date with a Google Maps zoomable scene.
Here's the commit, but the latest build should have this bundled: 75a946a
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This is actually fairly complicated. It requires manipulating the underlying matrix transformations for two.scene
. I can work on a demo for you, but I can't really guarantee a timeline. There are 2 major things that need to be done in order for this to work:
- Matrix events need to be rewritten to be able to handle arbitrary matrix transformations, not just the translate, scale, rotate methods
- Wrapper functions need to be written in order to be able to properly direct transformation origin and scaling factors. A good example of these wrappers can be found in zui53 a css3 jQuery plugin.
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Thank you so much for this!
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@adamdburton Hey, I would like to know that how did you implemented Pan feature?
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As asked in #519, here's an updated example with the panning implemented as well. #519
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