Comments (9)
For right now at least, it will require 64-bit Intel.
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How hard is it to make it universal? May be I can help, I know Java and a bit of C, if you can help me a bit with it, may be I can pick up Obj-C and rewrite what ever is necessary.
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It's not that difficult, but (1) the 64-bit ABI has a couple nice features that I'd hate to give up, and (2) I don't have a PPC machine to test on. But that said, you're certainly welcome to fork and create a Universal. I'd happily merge in the pull request.
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ok, so where do I start?
I downloaded code, compiled it and run 64bit intel, however it doesn't compile it into 32bit intel. It has lot's of errors. How do I change it? Just try to go line by line and figure out how does it work and replace with something else or how?
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Well, the most common problem (and maybe even the only problem) is that the 64-bit ABI supports synthesized ivars instead of having to declare them. So for a Universal build you'll certainly have to declare all the ivars that are currently only being synthesized.
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I got it built this morning in 32-bit, but it won't run currently - the included version of libao is not a fat lib.
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My mistake....I'm building MacShairport as a framework, and it's not finding (the fat binary) libao in the bundle. The arch issue is related to the system installed version of libao.
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If anyone could compile a version for Power PC, I would be so grateful to get a working copy, I do not know how to compile it myself and cannot figure out any way to make it work.
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MacShairport will have to be made PPC compatible first (and possibly hairtunes, on which it depends). Also, I'm using 10.6 SDK with Xcode 4, where Apple has dropped PPC support. You're asking for a somewhat non-trivial thing; it's not likely to come from me, or anytime soon.
Sorry.
-Robert
On May 21, 2011, at 12:47, [email protected] wrote:
If anyone could compile a version for Power PC, I would be so grateful to get a working copy, I do not know how to compile it myself and cannot figure out any way to make it work.
Reply to this email directly or view it on GitHub:
#4 (comment)
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