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Comments (12)

Ahmed-E-86 avatar Ahmed-E-86 commented on August 21, 2024

Does it crash when using Wine without D9VK?

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MagZu avatar MagZu commented on August 21, 2024

It works fine without D9VK with Wine.
I do notice some spam in the terminal output that might be worth pointing out.
Here is the terminal output:
winelog.txt

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Joshua-Ashton avatar Joshua-Ashton commented on August 21, 2024

Can you try adding a LargeAddressAware flag to the game executable and trying again?

Cheers.

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MagZu avatar MagZu commented on August 21, 2024

With that flag the game seems to open but it does not render anything.
ksnip_20190411-184111

d3d9 logfile looks about the same as the original i posted.

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MagZu avatar MagZu commented on August 21, 2024

Been following the development and just reporting progress.
After 0.11 i saw that there were some memory fixes. i see this now makes Anarchy Online actually launch every time but it displays a black window (the same happens in windows as well)
image

here is d9vk log file from linux
anarchyonline_d3d9.log

And here is a d9vk log file from windows 10
anarchyonline_d3d9-windows.log

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MagZu avatar MagZu commented on August 21, 2024

So I tested Anarchy Online again with 0.13 and i can report that i got it to work. shader compililing was a bit slow right after logging in and hitting the character selection but just give it time and it will work.

ksnip_20190709-215958

d9vk log for linux with wine:
AO-d9vk-log-0-13-linux-wine.txt

Performance is okay. I did notice on my windows machine that the game had a blue tint going.
Shown here:

ksnip_20190709-221651

d9vk log for windows:
AO-d9vk-log-0-13-windows.txt

Good work so far im so happy to see it start working so quickly :D

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Joshua-Ashton avatar Joshua-Ashton commented on August 21, 2024

Is that a rendering bug? Just looks like Time of Day to me :-/

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MagZu avatar MagZu commented on August 21, 2024

Is that a rendering bug? Just looks like Time of Day to me :-/

yeah its not supposed to look like that, this is how night looks like:
ksnip_20190709-222403

Seems like the blue tint is missing most of the ingame lightning like sunshaft (moonshaft?) and lights from x y z light sources. also walking indoor has the same blue tint.

Tested this with the proton 4-11 GE (the custom proton) and it gave the same result. not sure why its happening. I know this game is quite the rubberband of a solution (techwise) so could just be random. I will experiment a bit more on the windows side with fresh install of the game and different ingame settings.

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MagZu avatar MagZu commented on August 21, 2024

Also worth mentioning my wine tests consists of:
64bit prefix with esync turned off
wine-staging 4.9 was tested (without lutris) and ge-protonified-4.10 (via lutris) on the same wine prefix

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MagZu avatar MagZu commented on August 21, 2024

So i have been experimenting as i have gotten some other Anarchy Online gamers to test d9vk.
They told me that all they got was a black screen. and i figured out that the new engine for this game creates its own shader cache.

When i have d9vk enabled it seems to struggle a bit with creating the games shader cache. But if i disable d9vk and just run through ingame with wined3d and then enable d9vk it works fine.
Could the dxvk shader cache cause some conflicting issues here?

Here is a image with a incomplete shader cache of the game with d9vk enabled:
ksnip_20190724-203442

Also regarding the blue tint, it seems like d3dcompiler_43 is the one causing it. removing that from the prefix seems to make things work.

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Joshua-Ashton avatar Joshua-Ashton commented on August 21, 2024

Can anyone see if this is still an issue? Cheers

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MagZu avatar MagZu commented on August 21, 2024

I have been testing it alot and it does work now so this issue can be closed

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