Joshua Higgins's Projects
Swift framework for interacting with iMessage
A cross-platform app ecosystem, bringing iMessage to Android, PC (Windows, Linux, & even macOS), and Web!
Server for forwarding iMessages to clients within the BlueBubbles App ecosystem
A refreshingly simple data-driven game engine built in Rust
Butter Engine is a game engine made in LWJGL and uses it's subset libraries for various tasks. What originally started out as a simple rendering library to make the use of LWJGL easier is now becoming a fully fledged engine with easier end user development.
Counts how many times you left/right click.
Generating fake data for the JVM (Java, Kotlin, Groovy) has never been easier!
ElKowars wacky widgets
A mod that keeps track of your time playing Minecraft.
A Matrix-iMessage puppeting bridge
the website
Minecraft Client-Side Server Protocol for all MC versions from 1.7.5 to 1.15.2 (WIP)
An object-oriented Steam API wrapper for Node.js developers.
WARNING: Don't actually use anywhere as it may inhearitently be a vulnerability. I used this as a prank as you should too
Advent of Code 2022, but in Rust.
cross-platform OpenGL context creation
Another prank (Use PrankSuite instead)
Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
Dockerfile for automated build of a TF2 Classic gameserver: https://hub.docker.com/r/litltoast/tf2-classic
On and off project to make TF2 in OpenGL so I learn more about the render pipeline.
Hammer Level Editor compiler into the GLTF format
Dev files for Hugo website at higgy999.github.io, Not needed anymore with GitHub Actions workflow