Comments (3)
Done. Just call AddUvMesh
to add meshes and PackCharts
to pack them all.
Here's what packing 10 copies of the same mesh looks like:
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This isn't currently supported, but I'll add it.
MeshDecl uvs are used by charting to take into account uv seams.
from xatlas.
OK, makes sense, thank you for the clarification !
I managed to do something by adding a couple of function (without knowing exactly what I'm doing, but it seems to work), I will send a pull request once I make it clean enough.
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