Comments (3)
I set the PackOptions::texelsPerUnit to the ratio of model distance to texel width, eg. 0.1 (that is 10 pixels per 1 unit distance).
That should be 10, not 0.1. I think that's your main problem here.
uvs aren't normalized, so they will be in 0-511 range for a 512x512 resolution atlas. Vertex::atlasIndex
or Chart::atlasIndex
is the third component, i.e. the texture index. Two charts with a different atlasIndex
can have overlapping uvs.
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That should be 10, not 0.1. I think that's your main problem here.
Thanks, That was the solution. I think I have assumed that the resolution sets upper bound and that xatlas would reduce the resolution, which it does not and it is ok.
Anyway, this setting:
xatlas::PackOptions pack;
pack.resolution = 512;
pack.texelsPerUnit = 10;
pack.padding = 2;
pack.bilinear = true;
pack.blockAlign = true;
will change the resolution to 516, which I think is a legitimate issue.
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Awesome. Thanks
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