Comments (3)
Also currently it looks like one can only capture a single pointer. On IE11 for instance it is possible to capture multiple pointers.
i.e. capture pointer 1 on element x and pointer 2 on element y
Or capture both pointers on element x
I'm currently experiencing a pointer capture cancel as soon as I capture a second pointer.
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Oh and forgot to mention that - at least on the iPad there is no pointerId associated with the lostpointercapture event..
That's using the bower release 0.2.0 release on iOS 7.0.6
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Almost worked around it by ignoring events without a pointerId and all seems to work as it should. So maybe there are just some ghost events being fired?
Continues to capture pointer move however does not fire pointer end unless it over the target element. i.e. capture lost. So definitely an issue.
iOS and Chrome for Android both experience this.
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Related Issues (20)
- Apple Pencil and Finger Simultaneous Input is Blocked HOT 3
- pointerleave is not called after a click in macOS HOT 1
- Not same behaviours between desktop and mobile HOT 8
- Allow Config Option To Using Capture Phase HOT 8
- Make gotpointercapture and lostpointercapture bubble HOT 16
- Keep receiving events when element is removed
- Comment about "Support: Firefox <=44 only" seems to be wrong HOT 1
- Missing install / import instructions HOT 1
- Doesn't work in iOS safari web view (Cordova) HOT 2
- Broken travis-ci / local build process
- Maintenance plans HOT 4
- PointerEvent clientX and clientY are long instead of double in Safari IOS HOT 1
- Invalid ES5 Code HOT 3
- Promise execution order vs pointer event handling in Safari HOT 1
- PEP stands down in iOS13 though the PE implementation is incomplete. HOT 13
- Please publish a new version without const ! HOT 2
- Sometimes PEP attempts to create shadow root on unloaded document and fails HOT 1
- Element is not defined error
- [Questions] : 0.5.1 HOT 4
- Performance pointer events vs touch events HOT 1
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