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jrouwe avatar jrouwe commented on May 23, 2024

Can you try #154?

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Joshua-Ashton avatar Joshua-Ashton commented on May 23, 2024

Yeah! That helps a LOT. I no longer see the droopiness when something is fixed.

Building cars and stuff of out hundreds of FixedConstraints is actually stable and doesn't just turn into a mess of stuff that flips out now. Woo hoo!

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Joshua-Ashton avatar Joshua-Ashton commented on May 23, 2024

Well, if I am veeery aggressive with it that still happens, but it is much better

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jrouwe avatar jrouwe commented on May 23, 2024

Merged #154.

Note that there will still be issues when the whole construction rests onto the light body. The light body will not be powerful enough to push away the heavy body (see HeavyOnLightTest). The only way around it is by increasing the iteration count a lot (PhysicsSettings::mNumVelocitySteps, mNumPositionSteps). I would recommend cheating with the masses a bit to redistribute the total mass more equally.

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