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jankrassnigg avatar jankrassnigg commented on May 22, 2024

On a related note, is it right to assume that constraints with more features either cost more performance, or are less stable, or both.

E.g. prefer point constraint > cone > swing twist > 6-dof ?

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jrouwe avatar jrouwe commented on May 22, 2024

I think all joints should be equally stable, but the more complex the logic, the more the cost. From light to heavy (this is a guess, I haven't profiled it):

  • Point
  • Cone
  • Slider/Hinge
  • Swing Twist
  • 6-DOF
  • Path

The point and cone constraints are supposed to be cheap, so I'm not sure if I should add the extra complexity of friction to them. You can easily use a Swing Twist constraint and configure it without limits to get a point constraint, or a Swing Twist constraint with only swing limits to get a cone constraint with friction. The added cost of this should only be a couple of ifs (and a little bit of memory).

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jankrassnigg avatar jankrassnigg commented on May 22, 2024

My thinking was the other way round: if I don't need twist limit I could use a cone constraint (e.g. in ragdolls) and if I don't need that either, I could use a point constraint. However, I always need the friction functionality.

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jrouwe avatar jrouwe commented on May 22, 2024

I've decided to leave this as is. Adding friction to all constraints is going to duplicate code and the performance benefit is minimal compared to using a swing twist constraint with no limits.

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