Comments (2)
I don't see why it isn't available at the moment. Simply use an aircraft that includes an autopilot system, and when the autopilot is invoked ensure that your code in your Unreal app ignores pilot control inputs.
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Autopilot works in UE5. See this chat #973
And as Sean mentioned you need to use an aircraft model that has an autopilot system included.
The following aircraft have autopilot systems in their code:
c172x
c310
global5000
If you mean to ask if a general autopilot can come to jsbsim so that the autopilot can automatically work for any aircraft, then maybe that would be a "Feature Request" and not an "Issue". Or it could be posted in the discussion section.
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Related Issues (20)
- JSBSim Simulink Function HOT 36
- Rust HOT 13
- MSVC: toupper is not a member of std HOT 1
- Missing target_include_directories in libJSBSim
- JSBSIM_ prefix in CMake options
- Cython warnings about 'tp_print' which is deprecated
- Wrong calculation of vPQRdot in FGAccelerations class HOT 4
- Fixing the mixture for JSBSim piston aircraft HOT 54
- Request: turbine spindown table or property support HOT 2
- Aircraft crashed on air when rolling consecutively HOT 15
- How Jsbsim models the "+" shaped tail fins of missiles and rockets. HOT 1
- JSBSimFlightDynamicsModel could not be loaded in Unreal Engine HOT 4
- AugmentCmd should be clamped to [0.0..1.0] HOT 5
- Trim succeeds and results in NaN values HOT 1
- JSBSim and s-function have different results and different reactivity themselves HOT 1
- Building for Unreal 5 on Linux not working HOT 7
- Javascript alternative? HOT 2
- Linearization and simplex trim from console executable and xml script HOT 16
- FGTurbine Shutdown Spin HOT 1
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