Comments (2)
I haven't written python before, but I think this is the right logic to make the sleep loop work better:
while stillHaveDrops==1:
try:
logging.warning("Checking to see if " + getAppName(appID) + " has remaining card drops")
rBadge = requests.get(myProfileURL + "/gamecards/" + str(appID) + "/",cookies=cookies)
indBadgeData = bs4.BeautifulSoup(rBadge.text)
badgeLeftString = indBadgeData.find_all("span",{"class": "progress_info_bold"})[0].contents[0]
if "No card drops" in badgeLeftString:
logging.warning("No card drops remaining")
stillHaveDrops=0
else:
dropCountInt, junk = badgeLeftString.split(" ",1)
dropCountInt = int(dropCountInt)
delay = dropDelay(dropCountInt)
logging.warning(getAppName(appID) + " has " + str(dropCountInt) + " card drops remaining")
logging.warning("Sleeping for " + str(delay / 60) + " minutes")
time.sleep(delay)
numCycles-=1
if numCycles<1: # Sanity check against infinite loop
stillHaveDrops=0
except:
from idle_master.
Created a pull request with this change - was not able to test (I don't have a dev environment set up here) .
from idle_master.
Related Issues (20)
- IdleMaster Problem HOT 1
- cycling request\commit\whatever and thanking the dev
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- :( HOT 1
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