Comments (5)
https://github.com/jstar88/opbe/blob/master/core/Round.php
double this line
$this->fire_a->add(new Fire($shipType, $defendersMerged));
from opbe.
Thanks alot and one last question how can i call something from the missioncaseattack of 2moons, that i can use on the calculateatack page of OPBE but i want also to use it on the file to adapt the debris generated and the restored defense in function of that players powerups
not only the static value defined in battle constant
I dont need the code i just want to know how i can use a players info from my database to adapt those 2 functions in BattleReport.php
Example $Players['regenerated_debris_premium']
from opbe.
the easiest solutions is to replace constants like this
if (!defined('SHIP_DEBRIS_FACTOR')) {
define('SHIP_DEBRIS_FACTOR', 0.3);
}
and define it in 2moon, before call OPBE.
To see what happens in battle report with "premium tech", like you said, you must double a lot of code
from opbe.
Hi! I can't figure out...how units pick their target? Did they just shoots standard shoots vs all kind of units (my unit1/count(enemyTypes))?
from opbe.
it depends: if attacker doesn't has RF then it will shot 1 time, otherwise there is a probability to shot more than 1 based on defender types. I suggest you to check Ogame forum for more infos
from opbe.
Related Issues (20)
- Minimal Bug HOT 1
- Some battle shield -
- tryMoon HOT 3
- Something battle fault. HOT 1
- i found something.. HOT 1
- plz help HOT 1
- battle engine problem HOT 1
- each debris percentage for defence and ships HOT 7
- Will there be any usage example without 2Moons or Xgp? HOT 4
- Report customization HOT 4
- Bug with battle cruisers HOT 1
- calculateAttack.php HOT 1
- Debris HOT 2
- Increase the attack power HOT 1
- Undeclared engineer officer for your bonus HOT 2
- Error with the battle HOT 1
- Attacker and Defender Basic Fleet and Defense Facilities Performance HOT 1
- php7 can?
- Bug with big number of civil ships HOT 3
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from opbe.