Comments (6)
Is this fixed on AppleSkin's side or Bedrockify's side?
It is fixed on bedrockify side. Compatiblity of screen safe area with other mods is usually implemented in bedrockIfy explicitly.
from bedrockify.
Does Bedrockify compensate for AppleSkin, or vice versa? It looks like most mods don't recognize the safe area and mod developers generally refuse to support Bedrockify.
from bedrockify.
AppleSkin has worked fine for me.
from bedrockify.
Yeah, that's the reason I specifically asked for AppleSkin as it didn't support this in previous versions (and previous MC versions). Currently it does. Is this fixed on AppleSkin's side or Bedrockify's side?
from bedrockify.
Apple skin compatibility seems to still be a bit broken as of writing this (v1.9.6 for mc 1.21). The overlay it adds appears to be twice the specified size of the safe area.
(safe area set to 10 and 1 accordingly)
from bedrockify.
@mineland-2048 I've fixed AppleSkin compatiblity again in 03b1890, now works properly with safe area and hud opacity. It will be published in some days! Thanks for letting me know!
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Related Issues (20)
- Idea: Decorated "Mods" button
- Resourcepack's hotbar selection box has a black line at the bottom HOT 3
- [BUG] Slotted Armor HUD doesn't respect screen-safe area
- sun glare causes game to crash with sodium installed 1.21.1 HOT 1
- [FEATURE REQUEST] Remove the air pocket, make the leaves' color turn white and the snow layers have physics, make the armor stand have arms and posable, make the chests pushable when using pistons.
- Missing textures on 1.21 HOT 1
- [Feature Request] 3D firework rocket model
- GUI Text Color HOT 3
- QUESTION - Server Side
- Idle animation looks too different from Bedrock
- World noise feature disappeared HOT 1
- [Feature Request] Mob burning animation
- [Compatibility] liquid in cauldron turn white when moved with a piston
- [Feature Request] Air punch sound
- [Feature Request] Holding food items for animals tweak
- Shields don't respect HUD opacity setting
- [Feature Request] Cauldron with potion generate in swamp huts
- Mismatch EatingParticles behavior for Horse entity
- Text when loading world is duplicated.
- NeoForge version
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