Comments (7)
Have you tried adding yacl3.gui.YACLScreen
into Disable panorama on screens? The namespace of YetAnotherConfigLib seems to have changed since v3.
There is no modset information provided and I don’t have a mod that depends on YACL, so I cannot confirm about this issue.
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Nope, that doesn't work. No change.
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Okay I found a solution. This feature have been applied to all tab screens added since 1.20 and a bit of conditions need to be added.
thanks for your time, I’ll create of this fix.
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@lonefelidae16 How can I locate the "class name" of mods so I may add them to my "panorama disabled list" & fix broken menus?
Future request: Panorama for loading screen & main menu only, not forced on all possible screens.
THANK YOU FOR ALL YOUR HARD WORK <3
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How can I locate the "class name" of mods so I may add them to my "panorama disabled list" & fix broken menus?
There are two things.
- Open your Jar as a zip and locate .class file. Java code is compiled to Class file and zipped as Deflate, so you can find the directory for that namespace.
BedrockIfy for instance, me -> juancarloscp52 -> bedrockify -> Bedrockify.class
or
- Decompile it on your IDE. For example on IntelliJ IDEA, click “File” on toolbar -> open “Project Structure” subwindow (Ctrl+Alt+Shift+S) -> select “Project Settings: Libraries” on the left pane -> add “Java” library -> locate your Jar -> now is placed in “External Libraries” on your project.
Future request: Panorama for loading screen & main menu only, not forced on all possible screens.
Sorry, but it’s out of this issue, please raise a new one. however I probably can’t solve it right away - will increase setting options.
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Any way to have Minecraft e.g. log the current screen name to the console in order to quickly and easily disable them?
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Any way to have Minecraft e.g. log the current screen name to the console in order to quickly and easily disable them?
Yeah there is. I think adding Mixin to the constructor method of the Screen class would be a good idea, but I’m not sure if this way is easy...
public class YourModClass {
public static final Logger LOGGER = LoggerFactory.getLogger(YourModClass.class);
// Works on 1.18.2 or later.
// public static final Logger LOGGER = LogUtils.getLogger();
}
@Mixin(Screen.class)
public class ScreenMixin {
@Inject(method = "<init>(Lnet/minecraft/text/Text;)V", at = @At("RETURN"))
private void putScreenClassName(Text text, CallbackInfo ci) {
// Get the current Screen class.
Screen $this = Screen.class.cast(this);
// Objective code.
YourModClass.LOGGER.info("[ScreenLogger] ClassName = '{}'", $this.getClass().getCanonicalName());
}
}
Note that this code generates the line each time when you open new screens, such as opening select world screen, opening inventory, opening options screen, etc.
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