Comments (2)
I investigated this further, os_is_network_connected does in fact return true when crashing on YYC. The issue seems to be Linux specific, which is why I thought removing this check was fixing the problem. YYC vs VM doesn't seem to be an actual factor. I'm not sure if this also applies to Mac OS yet.
As a small addition, while the payload does get to sentry from windows during a crash, the async return does not make it, so it tries to submit again upon relaunch. I don't think this matters much, since sentry seems to recognize it as a dupe.
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Thank you for the additional information. I supect I'll just remove that check against connectivity as it's not doing much productive anyway.
the async return does not make it, so it tries to submit again upon relaunch.
This is intended behaviour so no change necessary specifically there.
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Related Issues (20)
- GameAnalytics integration HOT 1
- DeltaDNA integration
- Yandex AppMetrica lol HOT 1
- Bugsnag integration
- Tidy up function names
- Add user device data to all payloads
- Bugsnag Integration
- Refactor to use guaranteed instance, and remove public async functions
- Text-based in-game log feature (that can be used to draw to the screen) HOT 1
- Sentry Breadcrumbs HOT 5
- Arbitrary HTTP request instead of service integration
- Save out the backbuffer when a crash occurs
- Google Analytics integration HOT 1
- F6 debug mode has reduced functionality when Snitch is running HOT 1
- hijacked SDM calls cannot log non-string types HOT 1
- Impossible to compile in yyc when setting SWITCH_HIJACK_SDM to false HOT 3
- Add .Log() method to crumbs
- Add crumb dump on crash
- Consider fully compliant UUID4 generator
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