Comments (8)
probably can close since this is now using Binary Builder
from glfw.jl.
It's probably cmake
missing. But why is Homebrew trying to build it rather than using a precompiled binary?
from glfw.jl.
That'd be the next question ;) I opened an issue about this:
JuliaPackaging/Homebrew.jl#172 (comment)
The road to a completely hassle free GLVisualize installation doesn't come easy, it seems :P
from glfw.jl.
I just ran into this, as well -- installing cmake fixed it. Also I had to install the following packages in order to get GLFW.jl to build (Ubuntu 16.10):
cmake
libxrandr-dev
libxinerama-dev
libxcursor-dev
Might be handy to include these in installation instructions for Ubuntu:
sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev
from glfw.jl.
Ran into this also (on Linux). If you want to supply platform binaries I've had pretty good luck setting up a mini "build farm" using docker, so users don't need to have a build environment on their system:
https://github.com/JuliaAudio/RingBuffers.jl/tree/master/deps/src
build.sh
is the top-level script that spawns the various docker boxes and runs the makefile in each one. I just run it locally to generate all the library builds that I distribute in deps/usr/lib
from glfw.jl.
That sounds a lot like how Bindeps2 is supposed to work... Maybe we can just switch over when it's released :)
from glfw.jl.
I ran into this error as well. sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev
solved it on Ubuntu 16.04
from glfw.jl.
I added a note to the README: #115
from glfw.jl.
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from glfw.jl.