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Comments (8)

musm avatar musm commented on May 27, 2024 1

probably can close since this is now using Binary Builder

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jayschwa avatar jayschwa commented on May 27, 2024

It's probably cmake missing. But why is Homebrew trying to build it rather than using a precompiled binary?

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SimonDanisch avatar SimonDanisch commented on May 27, 2024

That'd be the next question ;) I opened an issue about this:
JuliaPackaging/Homebrew.jl#172 (comment)
The road to a completely hassle free GLVisualize installation doesn't come easy, it seems :P

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biogeo avatar biogeo commented on May 27, 2024

I just ran into this, as well -- installing cmake fixed it. Also I had to install the following packages in order to get GLFW.jl to build (Ubuntu 16.10):

cmake
libxrandr-dev
libxinerama-dev
libxcursor-dev

Might be handy to include these in installation instructions for Ubuntu:

sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev

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ssfrr avatar ssfrr commented on May 27, 2024

Ran into this also (on Linux). If you want to supply platform binaries I've had pretty good luck setting up a mini "build farm" using docker, so users don't need to have a build environment on their system:

https://github.com/JuliaAudio/RingBuffers.jl/tree/master/deps/src

build.sh is the top-level script that spawns the various docker boxes and runs the makefile in each one. I just run it locally to generate all the library builds that I distribute in deps/usr/lib

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SimonDanisch avatar SimonDanisch commented on May 27, 2024

That sounds a lot like how Bindeps2 is supposed to work... Maybe we can just switch over when it's released :)

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SimonEnsemble avatar SimonEnsemble commented on May 27, 2024

I ran into this error as well. sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev solved it on Ubuntu 16.04

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SimonDanisch avatar SimonDanisch commented on May 27, 2024

I added a note to the README: #115

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