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julien-lebot avatar julien-lebot commented on June 25, 2024

Bug fixed by Joshua the 13/08/2009.
It was a bug in Texture.hpp, the target for the texture bind was wrong: it was not converting the engine's texture target to OpenGL's texture target:

void Texture::bind(const int textureUnit)
{
if(!mID)
return;

if(textureUnit > -1)
glActiveTextureARB(GL_TEXTURE0_ARB + textureUnit);

/// was mTextureTarget
glBindTexture(getGLTextureTarget(), mID);

mCurrtUnit = textureUnit;
}

void Texture::unbind()
{
if(mID > 0 )
{
if(mCurrtUnit > -1)
glActiveTextureARB(GL_TEXTURE0_ARB + mCurrtUnit);

/// was mTextureTarget
glDisable(getGLTextureTarget());

}
}

The issue is now closed.

from ict207-project.

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