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Hi 👋, I'm Julius Bächle

A passionate computer scientist and software developer from Germany

  • 💬 Ask me about: autonomous vehicles, machine learning, object-oriented programming

  • 📫 How to reach me: [email protected]

  • 🔭 Future goal:
    Advancing the field of automated driving during my PhD

  • 🌱 How I started programming: In 2014 I started software development by programming my graphic-capable calculator in Texas Instruments Basic, an extremely limited programming language: Only one-letter variables, a maximum of 50 jump addresses for branches and loops, and an editor that allowed you to go up or down only one line at a time. Nevertheless, I managed to implement a simple but already graphical poker game as well as my own version of sakoban.

  • 📘 Books on software development that I can recommend:
    "Clean Architecture" by Robert C. Martin
    "Clean Code" by Robert C. Martin
    "Entwurfsmuster" by Matthias Geirhos
    "A Philosophy of Software Design" by John Ousterhout

Connect with me:

baechlju

Primary Languages and Tools:

cplusplus python arduino git qt sqlite

Secondary Languages and Tools:

android c csharp css3 git html5 java javascript matlab mysql php unity

Julius Bächle's Projects

autodoc icon autodoc

Visual Studio plugin for Doxygen comments creation

bfmc_driverles_2023 icon bfmc_driverles_2023

This repository contains the software stack which was used by the team DriverlES (Julius Bächle, Jakob Häringer, Noah Köhler and Kadir-Kaan Özer) during the competition of the Bosch Future Mobility Challenge 2023 (https://boschfuturemobility.com/).

lol_skin_manager icon lol_skin_manager

Enables pre-game selection of any champion skin in League of Legends without DLL injection. Only affects client side.

loopinglouie icon loopinglouie

Tuned LoopingLouie with motion control, illumination and coin counting

microqt icon microqt

Library inspired by Qt that enables event-driven applications on the Arduino platform

quadcopter icon quadcopter

3D-printed quadcopter with self-written software

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