Comments (2)
Hi, horel.
Adding WebGPU support requires us to port LunaSDK to WebAssembly, which is not the platform we originally planned for LunaSDK. As far as I know, some libraries we use (like dxc, glfw, etc.) do not provide WebAssembly version, and some system-level functions may not even work due to restrictions of web browsers. However, porting LunaSDK to WebAssembly is feasible if we implement a lighter version of LunaSDK that excludes modules and functions that are not supported, like what we will do for Android and iOS in v0.9. This will not be supported in v0.8, but will be further investigated in v0.9 and may be supported in the next few releases.
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After a few investigations, we concluded that it is feasible to add WebAssembly and WebGPU support for LunaSDK. We have created a new issue (#47 ) to track the development of WebAssembly porting, and will finish is issue during the WebAssembly development.
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Related Issues (20)
- XML support for Variant serialization HOT 1
- Incorrect behavior of `utf16_decode_char` when decoding UTF-16 BE characters. HOT 2
- Support xmake package (xmake-repo) for LunaSDK HOT 1
- Add iOS porting
- Add Android porting
- Add memory usage profiling APIs. HOT 1
- Add custom font support for ImGui
- Use uniform API to get RHI device feature and limits.
- Use dedicated interface to represent RHI adapter
- Add DDS format read/write support for Image module
- Add function call stack dumping support for debug build
- Add GUI module.
- Add DLL loadiing support for Runtime module.
- Add WebAssembly porting HOT 1
- Add a new example application to test LunaSDK on mobile devices
- macOS static-linked builds does not run
- Add offline shader compiling support
- Can't find dxc stuff when building HOT 2
- Use of alloca to allocate storage for string manipulation is extremely unsafe HOT 1
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