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Karl Bergström's Projects

amethyst icon amethyst

Data-oriented, and data driven game engine written in Rust

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

bit2index icon bit2index

Dirty experiments on converting hierarchical bitsets to array indices fast

docs icon docs

TiDB/TiKV/PD documents.

ecs_bench_suite icon ecs_bench_suite

A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

geo-clipper icon geo-clipper

Rust crate to perform boolean operations on polygons.

jenkinsascodereference icon jenkinsascodereference

This repository is intended for the reference Jenkins configuration as code as well as JobDSL library

legion icon legion

High performance Rust ECS library

linkme icon linkme

Safe cross-platform linker shenanigans

lonely icon lonely

lonely is a no_std+alloc+no TLS task executor for the Rust async/await ecosystem, focused on minimizing cross-core synchronization overhead.

minimum icon minimum

A game development framework that provides basic tooling and a content authoring workflow

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

renderer_prototype icon renderer_prototype

Vulkan renderer built on top of atelier-assets. The objective of this repo is to build a scalable, flexible, data driven renderer.

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