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Comments (9)

catgirlinspace avatar catgirlinspace commented on August 11, 2024

Will this be added any time soon?

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Kampfkarren avatar Kampfkarren commented on August 11, 2024

I've been working on a lot of projects other than DataStore2, so probably not from me.

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catgirlinspace avatar catgirlinspace commented on August 11, 2024

Ok. I'll attempt to add it sometime in the near future and send in a PR.

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DeepBlueNoSpace avatar DeepBlueNoSpace commented on August 11, 2024

@Dog2puppy Have you made any progress on this?

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catgirlinspace avatar catgirlinspace commented on August 11, 2024

Nope. I completely forgot about this. Not sure when I'll try implementing it. I've been busy with school.

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lucasmz-dev avatar lucasmz-dev commented on August 11, 2024

I might be able to add it, not sure.

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lucasmz-dev avatar lucasmz-dev commented on August 11, 2024

What about integrating it into the ds2.__call() call?
Then just do it differently, like needing to clean up the cache with a function. Maybe a function / parameter to check if it's offline player data?

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Kampfkarren avatar Kampfkarren commented on August 11, 2024

There's a lot of gotchas that come with offline data that make me not want to pack it on top of the main method. Saving only works if they're not in game. If you save while the player is in game, then when they leave your data will be overridden.

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boatbomber avatar boatbomber commented on August 11, 2024

Is there any update on this? I have use cases that need some data from offline users and I would love to be able to use DS2 for it to keep my codebase consistent.

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