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Karim Ahmed's Projects

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

bx icon bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

coreutils icon coreutils

Cross-platform Rust rewrite of the GNU coreutils

cute_headers icon cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

ecere-sdk icon ecere-sdk

Ecere SDK (eC Language, Ecere IDE, Cross platform GUI, graphics, and more) — http://ec-lang.org —

eshoponcontainers icon eshoponcontainers

Easy to get started sample reference microservice and container based application. Cross-platform on Linux and Windows Docker Containers, powered by .NET Core 2.2, Docker engine and optionally Azure, Kubernetes or Service Fabric. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.

gameplay icon gameplay

Open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gb icon gb

gb single-file public domain libraries for C & C++

gitlist icon gitlist

An elegant and modern git repository viewer

glslcc icon glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

halley icon halley

A lightweight game engine written in modern C++

imdd icon imdd

Immediate Mode Debug Draw library

inkjs icon inkjs

A javascript port of inkle's ink scripting language.

island icon island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

k_fips-glm icon k_fips-glm

Fipsified glm lib (https://github.com/g-truc/glm)

k_fips-nuklear icon k_fips-nuklear

fips build system wrapper for nuklear UI (https://github.com/vurtun/nuklear)

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