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Khalid's Projects

assembly_studies icon assembly_studies

Practice ASM (Currently) x86 assembly to further understand what higher-level code gets compiled from a compiler and be able to interpret it.

block-breaker-rust icon block-breaker-rust

playing around with bevy cargo. Created a small replicate of a simplified block break using rust. Currently not finished

cpu_design_studies icon cpu_design_studies

All my CPU architecture and design study journey. will be using logisim-evolution

fabled-engine icon fabled-engine

Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.

fabled_blog icon fabled_blog

Blog page for the development of major projects such as the Fabled Engine. It will be written in Elm programming language.

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

kranosloader icon kranosloader

First self study on creating basic application with C++ (3D model loader)

magiconion icon magiconion

Unified Realtime/API Engine for .NET Core and Unity.

nuklear icon nuklear

A single-header ANSI C immediate mode cross-platform GUI library

pilot_launcher icon pilot_launcher

This repo will the game engine launcher for fabled engine and other future engines. It will be written in Kotlin programming language.

rpg_ecs icon rpg_ecs

a RPG game developed using DOTS and ECS in unity

rust-learning-rendering icon rust-learning-rendering

learning how to use crate such as glium to utialize OpenGL in rust lang. Eventually i would love to learn low level api such as WGPU or GFX

storybook_editor icon storybook_editor

The core editor for Fabled-Engine. It will be written in Rust programming language.

stride icon stride

Stride Game Engine (formerly Xenko)

unitytechdemo icon unitytechdemo

Self-teaching on some of the unity's packages and some other plugins. See Read Me

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