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Keenan Woodall's Projects

asterboids icon asterboids

Rogue-like space shooter. Made with Odin + Raylib

cellularautomata3d icon cellularautomata3d

Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.

cloner-prototype icon cloner-prototype

A quick attempt at recreating the cloner functionality from Cinema 4D in Unity

comment icon comment

Add comments to the inspector via a Comment attribute or component

deform icon deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

deform-prototype icon deform-prototype

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

easyisosurface icon easyisosurface

Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.

extrudedgameoflife icon extrudedgameoflife

Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity

minima icon minima

Minima is a one-size-fits-all Jekyll theme for writers.

noisevis icon noisevis

i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class

perlinfield icon perlinfield

Creates a grid of objects and moves them up and down via perlin noise.

piranha icon piranha

A very simple tool to make rigidbodies swarm a mesh in Unity.

sinemation icon sinemation

First pass at completely procedurally animating a humanoid.

sketch icon sketch

Processing-like API for Unity. Built on top of the Shapes vector graphics library

vertexpointcloud icon vertexpointcloud

Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc

with icon with

Adds "With" extension methods to Unity value types to make composing new values easy.

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