Comments (6)
I think it's better to wait for post processing support. I don't like to rewrite all the things twice.
from kino.
Thank you for reporting the issue. Could you provide additional information on it?
- According to the screenshot, this issue was observed on Xiaomi Mi 5s. Is it right?
- Can you reproduce the same issue on other devices?
from kino.
Yes Mi 5s. And yes, reproduced on other devices, but only with GPU Adreno. No problem with Mali (PowerVR I will test later).
I also found that a problem occurs when there are completely black pixels in the texture.
from kino.
Thanks for the information. It helps me a lot. I'll test it on a device later.
from kino.
The situation changed in the recent several months -- The post processing stack was deprecated and replaced with built-in post processing effects in the each render pipeline (URP and HDRP). Following this move, I changed the focus of this project to support only HDRP.
I'd like to start another project to support URP when custom effect support is added to it (at the moment URP doesn't support custom post processing effects).
from kino.
at the moment URP doesn't support custom post processing effects)
I was wondering about this. As a workaround could you use ScriptableRenderPasses as a workaround for the lack of custom post-processing?
from kino.
Related Issues (17)
- 2018.3.0b5 HDRP HOT 4
- Fail to load the package Unity 2019.2.13 HOT 2
- Streak effect missing alpha channel on LWRP&PPV2 HOT 8
- Glitch Effect For 2019.3f+ without HDRP
- Kawase blur effect? HOT 3
- blur effect HOT 1
- Recolor Gradients limited to 8 Keys in a Gradient, work around needed. HOT 2
- Is it filters work with URP? HOT 1
- Access to glitch paramaters HOT 2
- Getting a tonne of errors on Unity 2018.2.0f2 HOT 4
- Any chance we can get this for URP as well? HOT 5
- DLSS issues HOT 8
- unity 2022.3 LTS not working HOT 2
- FileNotFound HOT 1
- Isoline view range HOT 3
- edge detection effect doesn't work in HDRP HOT 2
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from kino.