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Kent Barber's Projects

alembic icon alembic

Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

blaze icon blaze

A Parallel Fluid Solver and Renderer on the GPU

bsf icon bsf

Modern C++14 library for the development of real-time graphical applications

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

c4d-aaocean icon c4d-aaocean

aaOcean Shader and Deformer by Amaan Akram, initially ported to Cinema 4D by Niklas Rosenstein. Now maintained and updated for R20 onwards by Kent Barber.

cork icon cork

3D Boolean / CSG Library

creamystrand icon creamystrand

A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

dot icon dot

Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.

draco icon draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

eigen-git-mirror icon eigen-git-mirror

Github mirror of the official Eigen's repository (https://bitbucket.org/eigen/eigen)

embree icon embree

Embree ray tracing kernels repository.

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

gdcm icon gdcm

Grassroots DICOM read-only mirror. Only for Pull Request. Please report bug at http://sf.net/p/gdcm

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