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ketoo avatar ketoo commented on May 4, 2024

1:有链接

proxy本身并不知道gameserver有多少个(扩容等因素),因此设计上是:proxy本身并不是以开始就去链接gamesevrer,而是先链接world,等待world告诉proxy现在有多少gameserver,然后再去链接所有的gameserver,这样你可以在中途随意扩容各类服务器。

处理的代码在函数NFCProxyServerToWorldModule::OnServerInfoProcess
里面的 case NF_SERVER_TYPES::NF_ST_GAME:

2:这一块在设计上略有调整,因为不是特别重要的部分,因此就没更新在架构图上了。

from noahgameframe.

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