Comments (4)
Correction: this polygon in fact contains collinear edges, not just a touching
vertex.
Original comment by [email protected]
on 10 Jan 2011 at 7:34
from poly2tri.
Sorry currently the Constraint algorithm only support Simple Polygons. I'm not
sure if the current algorithms could support weak simple polygons, polygons
with touching vertexes or edges with some modification. Would have to analyze
them but I don't have that time right now :(.
Will have it in mind for future improvements and hope you can solve this on
your side for now.
Original comment by [email protected]
on 10 Jan 2011 at 2:39
from poly2tri.
No problem.. I will try to separate the polygons manually, though it could be a
bit slow.
Original comment by [email protected]
on 10 Jan 2011 at 3:28
from poly2tri.
Original comment by [email protected]
on 11 Jan 2011 at 2:24
- Changed state: Invalid
from poly2tri.
Related Issues (20)
- CMake build script
- Inconsistent behavior with holes that share a point HOT 17
- add typedef for "double"
- add typedef for std::vector<Point*>, std::vector<Triangle*> and other containers
- Triangulate crashes in sweep.cc:703 HOT 3
- java version compile error HOT 3
- Polygon.getHoles() missing HOT 5
- poly2tri crashes on a very simple geometry HOT 1
- crash with attached polygon HOT 2
- Crash when triangulating a polygon HOT 1
- crash with square polygon HOT 1
- Java source unbuildable in 1.7+
- Build failed when compliling with -we4715
- Java findbugs - nullcheck of value previously dereferenced HOT 1
- [java] Tessellation with hole error HOT 4
- Polygon with hole HOT 10
- [java] Missing triangle in non-constrained delaunay HOT 3
- Problem building library
- the EPSILON value is not exported in the python/cython version HOT 1
- Compilation fails with MSVC
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