Comments (7)
Nice! If you want to host the final code here just let us know and we will
create a
mercury repository for you.
Original comment by [email protected]
on 6 May 2010 at 11:08
- Added labels: Type-Other
- Removed labels: Type-Defect
from poly2tri.
Thanks and I guess I'll be able to maintain the code if needed. (After actually
understanding the algorithm itself...)
Anyway, the namespacedotjs link above was obviously wrong, the right one is
http://code.google.com/p/namespacedotjs/
Cheers,
Laszlo Kustra
Original comment by [email protected]
on 8 May 2010 at 1:40
from poly2tri.
I have added you as a contributor. I have also created a javascript repository
and
commited your first release. Tho I took the freedom to separate the third party
lib
and the poly2tri script into separate directories ;).
You should now be able to fetch the code from the mercury repository and push
any
changes you make.
-Thomas Åhlén
Original comment by [email protected]
on 8 May 2010 at 3:20
from poly2tri.
Wow, you made the port overnight!? It took me weeks to port Java to C++...
Original comment by [email protected]
on 21 May 2010 at 5:27
from poly2tri.
As far as I could see, the C++ source was restructured when ported from java. (I
didn't even realize the java source was written first and the C++ version is a
port.)
Porting C++ to javascript was pretty straightforward, but yeah, my hands did
indeed
hurt for a while after all that coding.
Original comment by [email protected]
on 21 May 2010 at 7:06
from poly2tri.
Well, I started the project with Scala, and then Thomas made a number of
improvements
and algorithm changes with his Java port. From there I decided it would be
useful to
have a C++ implementation, even though I didn't know C++ very well at the time.
Needless to say, all the pointer management and C++ idiosyncrasies had a high
learning curve that I wrestled with for a few good weeks. All in all I'm
certainly
glad I took on the C++ challenge; now I'm using it in all my little game
projects.
Original comment by [email protected]
on 7 Jun 2010 at 2:02
from poly2tri.
Closed
Original comment by [email protected]
on 15 Dec 2010 at 5:52
- Changed state: Done
from poly2tri.
Related Issues (20)
- CMake build script
- Inconsistent behavior with holes that share a point HOT 17
- add typedef for "double"
- add typedef for std::vector<Point*>, std::vector<Triangle*> and other containers
- Triangulate crashes in sweep.cc:703 HOT 3
- java version compile error HOT 3
- Polygon.getHoles() missing HOT 5
- poly2tri crashes on a very simple geometry HOT 1
- crash with attached polygon HOT 2
- Crash when triangulating a polygon HOT 1
- crash with square polygon HOT 1
- Java source unbuildable in 1.7+
- Build failed when compliling with -we4715
- Java findbugs - nullcheck of value previously dereferenced HOT 1
- [java] Tessellation with hole error HOT 4
- Polygon with hole HOT 10
- [java] Missing triangle in non-constrained delaunay HOT 3
- Problem building library
- the EPSILON value is not exported in the python/cython version HOT 1
- Compilation fails with MSVC
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