Comments (3)
Initial proof of concept here: https://taglang.io/blog/post/COLLADA2GLTF_with_Emscripten/
I will be putting the required fixes to make this work here and in OpenCOLLADA + it's dependencies a little bit at a time. Right now it's kind of a mess.
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@lasalvavida how is the progress on this going? I am working on something where this would be useful so would love to contribute however I can.
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Hi @cagucor! I've mostly been focusing the time I do have for this project on infrastructure upgrades (build system/CI) and this hasn't been worked on actively in a while.
If you just want something that works, you can grab the compiled WASM here and example integration from my blog.
If you're looking to help get this over the finish line, I'm happy to review PRs.
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Related Issues (20)
- Can't find COLLADA2GLTF-bin[.exe] after building the sln
- Export settings for CityEngine
- Exported file wrong transform mode resulting in broken animation and models
- Model will lose when have lots of components?
- I/O warning : failed to load external entity HOT 2
- texture with spaces in name
- Some parts of model are converted with wrong position
- Texture coords not being exported HOT 1
- GLTF::Node::Transform must have virtual destructor
- Nothing happens when I type .\COLLADA2GLTF-bin in terminal
- COLLADA2GLTF-v2.1.5-windows-Release-x64 canot convert dae to gltf 1.0, but v2.1.4 can HOT 2
- Transparency conversion seems to be lost
- fatal error: draco/draco_features.h: No such file or directory when make? HOT 5
- ERROR: Couldn't write buffer to path '' HOT 1
- Compression Level for Draco
- Segfaults, vertices strewn in random places, missing faces, etc.
- Wrong Tangent and Binormal After Conversion
- the dracoCompression doesn't work in COLLADA2GLTF v2.1.5 using COLLADA2GLTF-v2.1.5-windows-Release-x64.zip
- Converting GLTF to Collada? HOT 2
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 2
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