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Comments (19)

UX3D-nopper avatar UX3D-nopper commented on May 28, 2024 3

With the exporter and I fixed it (not uploaded it).
Problem is, that in Blender and armature can have several meshes, each with an individual bind shape matrix.
So, in the end, I need to apply the bind shape matrix and need to dublicate the mesh, if used somewhere else.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024 2

I think I fixed it - will upload now:
grafik
grafik
grafik

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cx20 avatar cx20 commented on May 28, 2024 2

I tried again with Three.js and Babylon.js. Both seem to be OK.
Three.js + EmaSimpleSkin.gltf result
emasimpleskin_threejs_gltf2_20170704

Babylon.js + EmaSimpleSkin.gltf result
emasimpleskin_babylonjs_gltf2_20170704

@UX3D-nopper Thank you for fixing it.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024 1

Let me have a look at it.

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cx20 avatar cx20 commented on May 28, 2024 1

Thank you for confirmation. I would like to add Issue for Three.js and Babylon.js viewers.
/ping @donmccurdy @bghgary

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takahirox avatar takahirox commented on May 28, 2024 1

I'm looking into the issue that Three.js can't correctly display EmaSimpleSkin.gltf exported by Blender exporter here mrdoob/three.js#11644

I'm feeling like the model is missing premultiplied Bind Shape Matrix in Inverse Bind Matrices or mesh.
(Refer to https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins)

Would you please check if the Blender glTF exporter premultiplies Bind Shape Matrix?

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024 1

grafik
Also the lady animates correct, screenshot from here:
https://gltf-viewer.donmccurdy.com/

I close the ticket, as I think it is fixed. Please reopen, if you have another non-working skinning model.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Just tried out the model with my Vulkan renderer ... from my side I do not see any different output than in Blender. This is a screenshot during the animation and the polygon is bended correctly:

grafik

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Can you please check the three.js importer and skinning renderer? Maybe there is a problem.

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cx20 avatar cx20 commented on May 28, 2024

Hmm. It is not displayed even in Three.js and Babylon.js, is it a viewer problem?

Three.js + EmaSimpleSkin.gltf result
Babylon.js + EmaSimpleSkin.gltf result

WalkingLady.dae has a more complex skinning animation. Could you please try converting this?

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

grafik

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Works on my side.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

grafik
Also the astro boy works.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Having a look at it.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Found the problem.

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

grafik

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takahirox avatar takahirox commented on May 28, 2024

The problem of Blender Exporter? Or Three.js?

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UX3D-nopper avatar UX3D-nopper commented on May 28, 2024

Please try out:
7809600

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takahirox avatar takahirox commented on May 28, 2024

@cx20 would you please try?

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