Comments (2)
Other formats do have the required "smooth group" feature.
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Using edge split:
82e9e2a
from gltf-blender-exporter.
Related Issues (20)
- wrong scale units HOT 6
- Emission node not working
- Glass? .. Can anyone explain how to do it?` HOT 15
- Animation not appearing right HOT 3
- Exported animation keys are off by one HOT 2
- NormalScale and Roughness texture not working in VR windows mixed reality home environment HOT 6
- Compressed texture are not exported HOT 2
- Use GLTF_COMPONENT_TYPE_UNSIGNED_SHORT for < 256 indices meshes
- Exporting from the command line HOT 2
- Image Data Block ID indexing HOT 4
- Material parameters not exporting with glTF2_Principled shader HOT 2
- BasicColorFactor Animation not exporting HOT 7
- Optional enabling/disabling of the lights exports HOT 2
- Export Extras option is not working. HOT 4
- UV Unwrap gets messed up HOT 1
- Blender 2.8 Beta GLTF and GLB export... is not working / broken HOT 1
- Bones "Inherit Rotation" property is ignored. HOT 2
- doesn't export material properly (pbrMetallicRoughness node is empty) from Blender 2.8 properly HOT 5
- Feature request: Export scene.extras HOT 1
- Exported GLTF is always black HOT 2
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