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newincpp avatar newincpp commented on May 29, 2024 1

Thank you very much for this clarification. It seems I just misunderstood the "export for all layer" (I expected to be something like 1 layer=1 gltf Scene or 1 layer = 1 file or something like this) but Everything is now clear
Unfortunately I couldn't reproduce the python error during animation export I will make a new issue if it show up.
Thank you again.

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UX3D-nopper avatar UX3D-nopper commented on May 29, 2024

The above settings are the one you need to apply:

grafik

And here is the output:

grafik

First, you need to apply the modifiers. The model uses Mirror etc. modifiers and they need to be applied to export correctly.
Second, you need to export all layers. The objects are assigned to different layers and so only a few were exported. By default, only the first layer is exported. This is the default setting, as other scenes do have on other layers helper objects, which should not be exported. In both cases, an exported scene can be wrong.

I am exporting using Integer indices, as this is the fastest export, as no splitting of models is needed. It should also work with Shorts.

Finally, the output is of course grey only, as standard Cycles materials are used. But this we discussed before.

Hope I could help you on this.

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UX3D-nopper avatar UX3D-nopper commented on May 29, 2024

Can you please send me the file, where the animation export error occurs?
Please make sure to use the latest exporter code.

At the moment, the exporter is in an alpha stage and we currently remove the last bugs. And of course documentation has to be added: Your issue just did came up, because you did not know the right settings.

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UX3D-nopper avatar UX3D-nopper commented on May 29, 2024

Uploaded it to Sketchfab as well:
https://skfb.ly/6suHz

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UX3D-nopper avatar UX3D-nopper commented on May 29, 2024

Added documentation for the export settings:
https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md
How this clarifies most issues.

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