Comments (13)
No, this is a bug but fixed here:
f6f95b3
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Just tested, this is a morphing cube with just POSITION and NORMAL.
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Uploaded this blend file for testing:
https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/scenes/01_morphed_cube_no_uv.blend
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Sorry to bring this issue back up, but are there any specific options that need to be checked/unchecked when exporting a model with morph targets? Right now, apart from the defaults, I have "Export selected only" checked, "Export for all layers" unchecked, and "Export tangents" unchecked. When I export like this, the exporter successfully creates a glTF with animated weights, but the primitives don't have targets.
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Hmm, can you give us the file that we can try it out? Just tested and morph target export works.
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Just exported with the default settings:
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Here is the blender file and the resulting glTF I got. It's also possible there is something wrong with my blender project.
morphTargets.zip
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And this one with the given settings you mentioned:
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Works - just exported:
morphedSuzanne.zip
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Applied a metallic material and it runs in another viewer:
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Were you able to export it like this with default settings?
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Yes- maybe you need to get the latest version of the exporter?
The ZIP is with orinal settings with your file.
The screenshot I quickly added a material.
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That might be it, so I'll make sure to grab the latest version.
Thanks for all the help!
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Related Issues (20)
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