Comments (3)
Hi @leonsal — the KHR_cmnBlinnPhong
extension (which is supported experimentally by the Blender Exporter) is replacing KHR_materials_common. It is experimental still, and most engines will not render KHR_cmnBlinnPhong yet.
from gltf-blender-exporter.
Is there a link to the KHR_cmnBlinnPhong specification document ?
from gltf-blender-exporter.
It is not final yet:
https://github.com/UX3D-nopper/glTF/tree/master_lights_blinnphong/extensions/Khronos/KHR_materials_cmnBlinnPhong
Also, when you are using the glTF 2.0 Blender exporter, during export, enable the experimental material. If your scene depends on the Blender Render, you will see the result in the glTF 2.0 file.
from gltf-blender-exporter.
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