Comments (1)
Fixed with PR #77.
from moltenvk.
Related Issues (20)
- pMessageIdName is always set to nullptr in MVKInstance::debugReportMessage() HOT 5
- Regression since MoltenVK 1.2.7 specific to Apple silicon HOT 4
- Memory leak in vkQueueWaitIdle (macos) HOT 2
- Issues with the swap chain in 1.3.275.0 and later versions HOT 2
- maxPerStageDescriptorUpdateAfterBindSamplers = 16 on an M1 MAX HOT 3
- ISO C++11 warnings for constexpr modifier on mvkGetReportingLevelString() HOT 3
- MoltenVK : VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (Error code 3): HOT 7
- Enforce depth write to post fragment execution when attachment is used as input and output
- Enforce fragment shader execution when operations with side effects are present before discard
- Vertex input binding allocation needs to take into account unused bindings HOT 2
- MoltenVK timestamp doesn't report timing precisely
- provoking vertex - is it supported? HOT 1
- Adding constexpr modifiers to functions returning C++ string literal HOT 2
- Runtime dyld error on iOS 12 with MoltenVK xcframework HOT 7
- Question: Does MVK support VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT? HOT 5
- MVK Access to Indirect Command Buffers HOT 1
- Shader objects, strange error with vertex input bindings HOT 2
- Add support for GL_EXT_debug_printf shader logging
- Implementing external semaphores HOT 1
- MSAA with resolveMode=SAMPLE_ZERO uses a compute kernel, even on Apple silicon devices HOT 2
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