Comments (1)
Closing, looks to be an issue with SPIR-V cross's MSL compiler being incomplete
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Related Issues (20)
- MVK Access to Indirect Command Buffers HOT 1
- Shader objects, strange error with vertex input bindings HOT 2
- Add support for GL_EXT_debug_printf shader logging
- Implementing external semaphores HOT 1
- MSAA with resolveMode=SAMPLE_ZERO uses a compute kernel, even on Apple silicon devices HOT 2
- Add support for more VkResolveModeFlagBits
- fragmentShaderBarycentric reports as true without complete SPIR-V to MSL support
- Fullscreen Performance Degredation HOT 2
- ImGui flickering when use mutable swapchain format for two dynamic renderings. HOT 2
- Regression in shader discard CTS test failures HOT 1
- Does the new Argument Buffer code support the iOS Simulator?
- Crash when deleting lost device HOT 2
- SPIR-V to MSL conversion error: Argument buffer resource base type could not be determined HOT 8
- Wrong rounding/conversion from Floating-Point to Normalized Fixed-Point in ClearValue
- Possible regression in Khronos buffer_device_address sample in MoltenVK 1.2.8 HOT 5
- GPU address fault error when using descriptor indexing + variable descriptor count HOT 2
- Unnecessary 'Metal does not support disabling primitive restart' warnings HOT 8
- Support VK_EXT_rasterization_order_attachment_access
- EXC_BAD_ACCESS from mvkUpdateDescriptorSets on macOS HOT 13
- Latest MoltenVK instable on iOS and macOS HOT 7
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