Comments (1)
Fixed in Pull Request 37
from unitygltf.
Related Issues (20)
- Encounter object export errors when using package HOT 5
- Timeline for implementing KHR_interactivity? HOT 1
- Creating animation on runtime, from scratch HOT 10
- ShaderGraph dependency problem for OpenUPM install HOT 5
- how to get progress (while loading) runtime.? HOT 2
- Incorrect material texture offset value on KTX2-based compressed GLB import HOT 2
- KtxTexture AssertionException HOT 5
- Textures are loading twice in memory causing doubled CPU spike and memory usage HOT 15
- Shaders don't mark any exposed properties as "Main Color" HOT 2
- Default range for imported punctual lights is too high. HOT 2
- KHR_materials_anisotropy support HOT 1
- Freeze frame during runtime loading in Android HOT 6
- Fix Suggenstion for HDRP
- Only 4 bone weights per vertex exported/imported when Unity supports up to 256 HOT 2
- Mesh with tangents has validation errors and breaking compression HOT 7
- How to load glb as byte[] or MemoryStream HOT 2
- i build and run my unity project and i found only pink object. if someone know please help me. HOT 8
- Issues building for runtime loading HOT 2
- File Names are wrong HOT 2
- Sample file that demonstrates the use of animation pointers and texture transform HOT 1
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from unitygltf.