Comments (6)
Weird. Do your folders look like this? Maybe rename the folder to "scripts" (lower case)?
from dualsense4rockstar.
Correct, all these files are the same in my RDR2 folder. I also changed scripts folder to lower case but I still have the same problem - scripts has not been loaded.
from dualsense4rockstar.
[18:55:01] [INFO] Config loaded from D:\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRDotNet.ini
[18:55:01] [DEBUG] Loading API from D:\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll ...
[18:55:01] [DEBUG] API from D:\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll loaded ...
[18:55:01] [DEBUG] Resolve handler removed
[18:55:02] [DEBUG] Loading scripts from D:\Rockstar Games\Red Dead Redemption 2\scripts\ ...
[18:55:02] [DEBUG] Loading assembly DSX_Base.dll ...
[18:55:02] [INFO] Found 0 script(s) in DSX_Base.dll.
[18:55:02] [DEBUG] Loading assembly DualSense4RDR2.dll ...
[18:55:02] [DEBUG] compatibleApi resolved ScriptHookRDRNetAPI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[18:55:02] [INFO] Found 3 script(s) in DualSense4RDR2.dll resolved to API 2.0.0.
[18:55:02] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
[18:55:02] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
[18:55:02] [DEBUG] Instantiating script DualSense4RDR2.add ...
[18:55:02] [INFO] Started script DualSense4RDR2.add.
[18:55:02] [DEBUG] Instantiating script DualSense4RDR2.LEDs_RDR2 ...
[18:55:02] [INFO] Started script DualSense4RDR2.LEDs_RDR2.
[18:55:02] [DEBUG] Instantiating script DualSense4RDR2.Main_RDR2 ...
[18:55:02] [INFO] Started script DualSense4RDR2.Main_RDR2.
The log is supposed to look like this. I have no info about IsManagedAssembly;
Are you using the SH v2 of the SHRDN together with the v2 version of the mod? I've added a link to the requirements of SHRDN v2 https://github.com/Halen84/ScriptHookRDR2DotNet-V2 can you check if you have everything installed? I guess the keys defined in ScriptHookRDRDotNet.ini Console/Reload F8/F9 (mine) don't work as well?
from dualsense4rockstar.
I'm sorry, my bad, I loaded files from https://github.com/Killface1980/DualSense4Rockstar/tree/master/__RELEASE/RDR2 directly as "Save link as ..." but it was not correct and files were saved invalid. I downloaded all git files and zip contains correct script files. Now scripts are loading. But I have one difference with your log file:
[11:54:19] [INFO] Config loaded from E:\Games\Red Dead Redemption 2\ScriptHookRDRDotNet.ini
[11:54:19] [DEBUG] Loading API from E:\Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll ...
[11:54:19] [DEBUG] API from E:\Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll loaded ...
[11:54:19] [DEBUG] Resolve handler removed
[11:54:19] [DEBUG] Loading scripts from E:\Games\Red Dead Redemption 2\scripts\ ...
[11:54:19] [DEBUG] Loading assembly DSX_Base.dll ...
[11:54:19] [INFO] Found 0 script(s) in DSX_Base.dll.
[11:54:19] [DEBUG] Loading assembly DualSense4RDR2.dll ...
[11:54:19] [DEBUG] compatibleApi resolved ScriptHookRDRNetAPI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[11:54:19] [INFO] Found 2 script(s) in DualSense4RDR2.dll resolved to API 2.0.0.
[11:54:19] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
[11:54:19] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
[11:54:19] [DEBUG] Instantiating script DualSense4RDR2.LEDs_RDR2 ...
[11:54:19] [INFO] Started script DualSense4RDR2.LEDs_RDR2.
[11:54:19] [DEBUG] Instantiating script DualSense4RDR2.Main_RDR2 ...
[11:54:19] [INFO] Started script DualSense4RDR2.Main_RDR2.
As you can see the following are absent:
[18:55:02] [DEBUG] Instantiating script DualSense4RDR2.add ...
[18:55:02] [INFO] Started script DualSense4RDR2.add.
is it critical?
from dualsense4rockstar.
Nope, I think the mod should be doing fine from now on.
The add() script was a remainder from development with no purpose. I removed it with one of the recent updates.
Hope you like the mod :-)
from dualsense4rockstar.
Yes, sure, your work is awesome! DualSense adaptive triggers are working great! Thank you!
from dualsense4rockstar.
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